November 29, 2010


I'm going to preface this one by saying I decided to buy a Vagabond yesterday, because the things are so damn addicting.

I also lost said Vagabond later in the day to a TEST gate camp. She popped 4.5k from the gate on a reapproach. I call bullshit.

With that out of the way, I did manage to cap two test guys running the Delve pipe. It went something like this:

I had just logged on, wiping the sleep out my eyes when I saw a red pop into 5-C local. Inquiries into intel revealed he was in a Vagabond with a friend still in ZXB- in a Curse. This later turned out to be incorrect, as his accomplice was flying a Pilgrim. Similar... but very different ships.

I sat my Abaddon on the KEE- gate in hopes of a fight, and got none. The Vaga was reported entering M-2, so I went to the M-2 gate in time to see the Pilgrim jump through.


I jumped my Abaddon through, and there they were. Drones out and waiting. M-2 local was also much more empty, always helpful when baiting. I held cloak until it dropped (like a noob), and sat there for a couple seconds before reapproaching. Sure enough, both red boxed me instantly. I started my lock time on the Pilrim as the Vaga was kiting at range... 6 seconds to go and gate fire, Pilgrim cloaks and Vaga burns off.


I had told the guy in gang (Falcon, taranis, Cane) to hold the gate.

Alliance Viator. Dammit.

Viator decloaks and warps, Pilgrim decloaks and locks me up again. I start the locking...

At that point our Ranis and Falcon decided to come through too.


Sure enough, Pilgrim cloaks again. This time, being combat ships they bugged out.

I emo raged on comms for 20-30 seconds before dropping to a different channel. The reds messed around in M-2 for 5 minutes or so, and I decided to try again. I had played the noob in M-2 local very well, maybe they would fall for it again.

Cat and mouse games all the way to D-W (road to NOL-) and they finally tackled me on the in gate in D-W. My Abaddon's tank held well, so I put ECM drones on the Vaga to aggress myself in a noobish way. It worked. Pilgrim closed to 10km, Vaga was kiting at 20km. As I hit 90% armor :-) with my gang on the other side of the gate, I hit approach on the Pilgrim. He didn't move. Vaga was approaching 0km on the gate in his orbit, the time was now. Overheated scram/web ensnaredthe Pilgrim as I activated my guns. My 24km point grabbed the Vaga, but not for long.

"Everyone in everyone in! Grab points/webs on Vaga, he is primary!"

Low and behold, our Ranis pilot was able to get scram/web on Vaga. He was screwed. Pilgrim was slowly going down (large pulse lasers with 2x tracking disruptors on you don't hit hard) when Vagabond popped. He was finished quickly.

TEST was pretty chill about the losses; they knew they had taken the bait hook line and sinker.

Later that evening (after football), we (Cardking and I) took a roam to Pure Blind and Deklein. We grabbed some decent kills, including this WI Sleipnir who must have not been paying attention to intel when he jumped in and aggressed me scouting. Gang came in and warped to me, Falcon got jams and he died. I was worried about getting caught in any one of the Deklein pipes, as we knew WI was forming a response gang, and TEST as well.

So the earlier engagement made it all the more ironic when I jumped into the TEST camp in Deklein, waiting for our gang to try and leave. I don't know why its so hard to reapproach gate these days, but I died within fingers reach of it. Sad day, happy day.

That is all.

Its been Awhile

Finals are coming up dear friends, I fear my posting has grown lax.

Let me bring you up to speed.

I've been running snipe hac gangs with more frequency. Last week we had a run and gun fight with WI/TEST/GOONS in J5A after they SBU'd the system.

Due to low turnout (~60) in USTZ all we could do was long range snipe hac engagements, while NC had 100-120 on field at all times. After a 4.5 hour fight, they reinforced the i-hub.

Initially our losses were not good; several hacs and logistics died. I was on field in a cloaky watching as the first three died... careening upwards into the enemy fleet. Why? Spamming ctrl-left click... which makes you approach. In a paper thin snipe hac traveling at 2km/sec... you close the gap real fast. They died.

As we were burning off the enemy gang, I noticed logstics falling behind. Very bad. Logistics should always be at the front of the gang, warped in 20km shorter if possible. Not behind. In one particular instance, we held alignment on field for several minutes, as idiots from WI burned out to us (and died). I kept yelling at Scimitars to spank MWD... and yet they died. The culprit was finally revealed as a frustrated Scimi pilot yelled "I DON'T HAVE A MICROWARP, I HAVE AN AFTERBURNER!"

Fucking fail.

The inexperience level had led to 4 logi deaths. Inexperience in snipe hac tactics. IT shield fleets consist of Maelstroms, Apocs and Drakes with afterburner Scimitars. Many had brought these Scimitars, unaware that they would not meet the criteria. Ironically, IT has a snipe hac fit for Scimitars on our forums, and has for over a month. I have now been verifying that the Scimitars are mwd fit, and turn down Basilisks (as there aren't any viable MWD gang Basi fits that I have found, and they are just slow anyways).

After a couple hours, the fleet started getting into a rhythm, and our losses (except dictors) dropped to nothing. Every warp in we would kill one or more, and force them off field. Unfortunately, NC reinforcements were streaming through from Pure Blind in ones and twos. Blast suicided a bs fleet on the NC gang at the onset, and had reshipped to BC. I requested he form bombers to kill the sbu (bomber damage is hella pro on structures) but he didn't want to. They couldn't hold the field (neither could we) and they couldn't scrap with the NC gang (due to similar compostion and inferior numbers), so I didn't understand why he chose to stay with the ships he was in. I also asked him to camp the path from Pure Blind to Fountain, in the hopes he could gank the one and two man reinforcements coming into the system. He didn't listen.

In different circumstances I would have exploded on the ally FC, but I was just too damn busy to do anything about it. Next time I will send one of my co-FCs over to help sort things.

Battle report here:

The day before that we had a fight in Period Basis, in which Goons brought a 50 man gang down to harass IT/Sys-K while we pounded on the SBU. Havoc was in local doing their little 10 man gang thing (5 unprobable snipe faction bs, with 4 Dramiels buzzing around). We got ready to pound Goons when they came in, but weren't able to pin their gang on the gate and Goons warped off field. So Sys K and IT continued to hit the SBU, interruped 2-3 times by Goons warping in, turning around and warping off. I snagged a Zealot on one of the warp outs, but other than that Goons hid in the -A- pos that was provided for them. Their victory came when spy gave up the pos password to the Sys-K pos we were using to stage out of, and they stole some ammo in cans that was supplied for us by Sys-K. You would have thought they re took delve with the local chatter that ensued. :-)

After SBU died we headed back to Delve, the majority of the gang re shipping to snipe hacs. As soon as we left another sbu was anchored, but Sys K ninja onlined it (anyone can online an anchored SBU). Oooops :-)

Goons left shortly after... with their 50 man gang.

We were waiting.

Using jump bridges and fast speed snipe HACs, we engaged the Goons all the way through Delve and into Fountain, ending in KVN-. 7 Goons were online and left into Cloud Ring. 10-20 had logged in various Fountain and Delve systems, and the rest died.

I lost 2 interceptors and a Keres.


This weekend EUTZ actually took a snipe HAC gang into Catch/Providence. Nilie FC'd, and the gang didn't die! It was loads of fun, but the EUTZ was just as bad (worse) as USTZ at the snipe hacs. But, due to the safety net of no real opponent and overwhelming numbers, their mistakes weren't fatal. Clearly lots of work to be done if they want to actually be succesful with the snipe hac gangs. But the USTZ must become effective at using them due to the lack of overwhelming numbers we have.

Yesterday was quite a bit of fun with smaller gang PVP, which I will write about in my next post.

That is all.

November 22, 2010

Saturday Night's Fight in 68FT

Hopped on EVE Saturday night. Roads were terribad due to snow, so I figured I would stay inside for the evening.

Joined comms and found an active gang in 68FT- Burned from 5-C to 49- and waited for a travel fleet which "would be there shortly"

45 minutes later the travel fleet arrived. The FC couldn't find the equilibrium between getting reinforcements to the front and grabbing those last few stragglers and so I sat, next to a titan that would bridge me to the front.

When travel fleet arrived it was told "no titan available, manually jump 26 jumps to 68FT".


So we rolled onwards, and held 1 out from destination. After a couple minutes of deliberation, we jumped into 68FT.

Took me 5 minutes to load system, once I did local was at 750 or so. Fighting on station was horribly laggy, and being in a Rapier I went back to our in gate to try and snag traffic.

I ended up killing one (1) Manticore from Dirt Nap Squad. Manually cycling guns it took about 5 minutes to kill him. That was my reward for 2 hours of Eve time. Needless to say I logged off shortly after and played some CoD Black Ops.

Not much of an action report, but to be honest its been a boring Fountain Campaign.

On a bright note, my supercarrier is on the way :-)

November 10, 2010

Yesterday's Fight

I was at work, but here is the basic battlereport I got from Kugu's from NCdot, which falls in line with what I heard when I got home:

"We formed up in RR BS with the intention of killing caps as they were moving about. Due to us ganking a chimera in a Sanctum we were a little late forming.

We had missed a few JFs and some carriers but got formed up on titan to bridge. Hictor pilot saw a rev come through the cyno/gen and Twink decided to go for that at least. We killed the rev, incapped one warp disrupt and burned into shields.

Dest home was set and whilst aligning off towards our out gate guy says on TS that a carrier has aggroed on the station. We get there and a whole bunch of carriers undock and we work on one archon who is outside of docking range.

We kill dictors but nothing else as he is being repped by the carriers. They warp in a BC gang to station at this point as well. Lose a couple of BS here but warp off to out gate. Up until this bit it is all in a days work really local was at 170 our gang was like 70 at that point.

Scout reports carriers warping off and like 5 or 6 land then more. Super carriers are rage logged on or where in fleet before. Twink orders a cyno up and the caps we had jump. I hadn't been on channel command or whatever at this point so assumed we had intel etc
Fairly soon after this a bunch of the carriers die but it quickly becomes necessary to scroll the overview with just dics/hics selected :S
Support tries to kill some and a cap or two gets out but sadly more and more come in and it is a case of waiting to die really. My abaddon burned through a few times trying to kill dictors but kinda in vain...most of us decided to stay and die to help anyway...

After the last aeon dies we actually have an amusing smacking/piss taking chat on TS for a while with the mothership pilots taking the jokes well."

From IT (not my grammar):

"6VDT-H fight 9th November, 5 NCdot SC dead

So how did it happend?

We had an idea in x13 to try and bait NCdot caps on a cynogen, with the help from fountain allies. We got a few caps from blast to play as the initial bait, and intell came out that a small Ncdot roaming gang was moving around. This was just perfect. So we started to notice some more supercaps from IT about what we where trying to do. And thank god they where still happy to join another x13 waiting game since we had tryed 3 times earlyer with no success.

But then Ncdot started to gather a fleet of 40+ bs with gaurdians and hics as support, on a titan. It began to look interesting, where they expecting us or not?.

None the less, we where just about rdy to get the bait rolling, when suddenly Ncdot fleet bridge. Where did they go? Anyone know?.

6VDT local spiked, SCOUT TO THE CYNO!!!, what are they doing. Fuck they dropped on a friendly dreadnought (stop using the cynogens guys). So ncdot is in 6vdt with a decent bs fleet, wtf to do, now everything was fucked. Well atleast we could fight the bs in a carrier blob. So I ordered all x13 to switch from dictors and back to carriers, since at this moment the hope for supercap kills was long gone, so no need for a dictor fleet.

Small skirmish on station, we killed a few and had no problem to rep up their damage. So ncdot bailed as a 30man it roaming gang just came back and joined us at station.

Ncdot went to the b17 gate, hell we might get lucky to kill a few more before their aggression is over, so x13 followed with our 15-20 carriers.

We start to shoot, ncdot launched drones and opened fire aswell, cool fight is on.

Suddenly I hear on ts, Nuker!!!, I see ncdot caps locking on. would they really come in ?

well everyone get rdy, get to login screen, as you never know.

But then, cyno opens, ncdot supercaps appears. EVERYBODY LOGIN ITS HAPPENING RIGHT NOW!!!. Dictors to the gate at 0 NOW and bubble. our 15 carriers on the gate took alot of beating from 150+ fighterbombers, we had already lost 7 carriers before our supers and caps started to flood in, but they arrived just in time to save Sir rup at 90% hull in his thanatos.

from here on, it was just a matter of keeping ncdot bubbled, and get DPS on them. Rest is on the Killboard


3 made it out, 5 wasnt so lucky."

November 9, 2010

On a Brighter Note
According to Aurora:

"we bridged rrbs onto some caps that were jumping in and out for a few hours then IT undocked a handful of carriers and sat on undock taking shots at us with fighters, when we warped out to a gate the carriers followed us and twinkey welped the supercarriers onto them, then IT mass logged on and the rest is history"



Tactical Mistakes

Last night was embarassing for epic reasons.
I may get into trouble posting my thoughts, but at this point I don't really care.

Forming up a fleet to hit an tower coming out in Serp Prime. I had just gotten home and had about 10 minutes to get to YZ-LQL for eyes. I was not the FC, but was asked to be sub cap fc. Fleet was forming up snipe bs. I asked what tank... was told both...


I told FC "I will be sub cap FC but I want it on the record that I'm protesting the shiptypes". Its retarded as hell to have both armor and shield. Armor tank is slower and sacrifices damage and range for tank... shield gives better agility (barely) and range and damage but has shit tank (vulnerable to bombers). To mix it up means that the armor guys are slower and either A. holding gang up or B. going to get left behind. I was not happy with being handed a catastrophe in a bag and asked to run with it.

As I entered YZ- and got eyes on enemy tower, I watched them forming up. I noticed 10 guardians and hacs. Armor HAC gang. Our shiptypes were snipe bs.

"FC, change the shiptypes. They're in armor hacs, this is a nightmare waiting to happen"

"Hmmm.... welll.... maybe, but this is what we have"

"I'm not FCing subcaps if you want me to take mixed snipe bs against armor HACs"

"Ok. Fleet, switch out for bcs". Then a rant to a supposed spy on comms about watching us or something. I mentioned that that isn't the most professional or intelligent thing to do. Sure there are probably spies but yelling at them on comms doesn't actually help.

So after switching out, with the tower timer comign down to 0, NCdot moved into Serp Prime to the tower in question.

I mentioned on comms that none of their supers were online, which is unusual. Usually a few are online during their ops, floating in POS' and such. This tingled my sixth sense and I mentioned it, but no one was listening. The armor HAC numbers were also rising, and asking for our numbers and composition over CC was not yielding great results. So when timer hit 0 and cyno was lit on friendly pos, I didn't have information on what I was supposedly FCing.

I also wasn't sure why we lit on a pos, as FC called only for capitals and not supercapitals to jump. A station would have been more appropriate, but I didn't bother asking questions. Sitting on the hostile POS I watched them warp to the cyno the moment it lit.

Uh oh.

I followed as quickly as I could, with FC yelling at me to start helping. I found this amusing, as I as told to sit on their pos and provide warp ins and FC. We never got there.

I yelled for everyone to get inside POS shields over comms... but FC had capitals ALIGN off POS towards hostile POS. This took them directly away from shields. As enemy ahac gang landed, he told capitals to warp. I landed shorty after and surveyed the situation:

Some made the warp, about 5-6 didn't. They were stuck aligning off of pos, in bubbles. I immediately had sub capitals start kiting in and out of the pos shields, trying to kill bubblers, but it didn't matter. The reps were too strong (Phobos was cycling bubble like a champ, allowing for the numerous Guardians to prop him up), and the sub capital gang (which was outclassed and didn't have "blob" like numbers which allow shitty ship types like that to survive against ahac) was popping like moths in a campfire.

Meanwhile the dreads on the hostile target pos were told to siege.


I saw in someones after action report that the sub capital FC "dissapeared". I found that hilarious, as that person was either not there or had their head up their ass. I was told to shut up numerous times by the FC... and after half my guys popped I just told them to chill in pos. Capitals were lost at this point, no use throwing more meat into the grinder.

Then NCdot lit cyno and in came those supers. After their cyno went up FC finally told capitals who were getting face raped outside the "friendly" pos to start approaching.

Too little too late.

They were well outside shields and webbed to hell. They went down like sacks of shit with 12 supers on field. After they went down the hostile supers warped to the sieged dreads. At this point I told all sub caps to gtfo before the YZ- gate was camped.

Dreads had 3 minutes left on siege, and spread their cheeks when the supers landed on them.

I hobbled back home and answered the several convo's that came my way asking what the hell happened. I gave a couple people the full report, but for the most part deferred them to the person in charge, who wasn't me.

Things that went wrong.

A. Insufficient numbers. We should have never engaged with the sub cap numbers we have.

B. Capitals. With insufficient numbers of sub caps capitals should never have been called for.

C. Cyno location. With no supers being used, it should have been on station.

D. Sieging. Assuming A-C are ignored, dreads should never be sieged with hostile sub caps in system without sufficient support to counter.

E. NCdot supers. Most NCdot have super alts. They are not logged on and not seen. This is unusual and should be treated as such, and even if they did have the usual few on, you have to say to yourself "if they bring the hammer, do we have enough to counter 20-30 supers"

We didn't.

We should have scrubbed the op, which I suggested but was rebuffed by "there are towers to hit and I will not let them go untouched"

When I say scrubbed the op, I mean forget the damn towers, which NCdot doesn't give two shits about (they want kills/fights) and switch to something fun, like a snipe hac gang or ahac or anything mobile and fun, and go shoot things. Leave the capitals at home, and the fail snipe bs at home.

As it is, we gave ncdot nom nom nom and honestly accomplished nothing. It was embarassing as hell to be a part of, as we could and should have done better. Playing right into your opponents hands never ends well. Ever. It wasn't as if we didn't know what they had to bring; it was just ignored.

That is all.

November 8, 2010


I have lost two Vagabonds the past week... not too happy.

I may just run with hollowed out Canes for the time being. Almost as fast, slightly better buffer slightly worse resists, comparable damage and 2x Medium neuts instead of one.

The first I lost to a Black Ops hot drop. Camping in Pure Blind I noticed a Rapier decloak 30 off of me. Suspicious, but with eyes in the next door system and a 40 AU warp to the other gates I decided to go for it. When he aggressed first, however, warning bells went off.

I had him in very low shield when local bumped. Time to get out!

Except they were all on field, and I sighed as my Vagabond, immobilized by 3 Rapiers and jammed by 2 Falcons died to one volley of torps from about a dozen bombers.

The second was on Saturday. Easley and I were roaming around Deklein, when I decided to warp straight to an out bound gate with 30 or so TEST in local. Perhaps a bit cocky/confident after just raping Goons and TEST face the past 3 systems, including a Stabber Fleet Issue I burned out my guns on.

So when I landed in a catch bubble put up by a HIC amongst 4-5 bombers and a few assault frigs... I couldn't even instapop any of them before I died.

So, I think for the next little roam I will just bring a Hurricane... hurts less when you die.

Oh, and check out this Falcon we killed. Wafer had pro bubble and I had pro decloak. Our Falcon kept him jammed.. wasn't sure why he didn't get any of his own jams off. We also wondered how he was living for so freaking long. When he died we check out his fit and found this

Whelp :)

That is all.

November 2, 2010

Me and DOOM corp.

Apparently my post a week or so ago upset people in DOOM.

Now, many of those people can kiss my ass, ass I don't know you and don't care what you have to say.

However, there are some friends in that corp that I do respect/admire and miss flying with.

Soho Torres, skilled pilot pro girly screamer and lover of all things Dramiel. Haven't seen him much.

Vince, despite his trolling (which only idiots in alliance respond too). Never failed to make me laugh.

Wicked, whos giggles I miss. Local chat just doesn't compare.

Quesa, who is and always will be an ass but cool none the less.

Glitterbomb. A never ending fountain of emo rage. It was better when we trolled together.

No, this isn't back pedaling. You guys still fly the same shit every day and as a result you're good at it. You only have top end pilots, as you kick anyone less than excellent as a result you don't bring more than 40 to a fight. Props for that, but even had to form to bring numbers to the game. Part of being a space holding alliance is that we have all aspects of EVE, from PVP to carebear. /me shrugs. To each their own.

DOOM has set up shop in Fountain Core and is farming the residents endlessly. Our alliance continues to send shield bc gangs against them and takes losses every time in the USTZ. I don't even bother trying to lead those gangs anymore. Until I'm allowed to lead snipe hac gangs against them, I don't feel its worth it. Even if I can get the alliance into snipe hacs, the Fountain residents don't usually fly them, don't understand the tactics and don't have the skill training done necessary to fly them effectively (a generalization with some exceptions I'm sure).

Sunday was a notable example, as MVN (Psyco Groupie) was asked to lead a last minute gang to help BLAST. Scimi/Shield BC was called for, yet I saw all kinds of random stuff from the Fountain residents. He asked me to lead the actual fleet engagement, which I had reservations about given the circumstances. But I burned down from Pure Blind to take over gang.

A different FC, however, was moving the fleet from staging system in Y-2. I had eyes in YZ-LQL and saw the formup of Saw them plant dictors on the 75FA gate. Saw their prober in position. Saw their ceptors making snipe points.

The other FC, however, didn't hand off gang. He jumped it into YZ-LQL. I yelled on channel commander "I would reapproach right now".

His response?

"I disagree" and he instructed fleet to align towards Serp Prime (where the station was that was coming out of reinforcement".

Snipe HACS warped in at range, fleet was bubbled and we held our alignment for almost 2 minutes until fleet "cleared the hostile bubbles"

When the order to warp off was given I counted 13 wrecks on field. With about 150 in fleet, we lost 7.5% of our capability before hitting target system. We didn't kill anything either.

"We just lost 13 guys on gate, without a kill. Horrible ration" I said. His response? "I don't care about k/d ratio"

Well maybe we should. Not necessarily for "statistics"... but you just lost almost 10% of your firepower for no reason.

Had we reapproached gate, they would have warped in, giving away their postion. Maybe shoot the dictor and deaggress, jumping when aggro was up (thats a big maybe). Force them to jump into us. I know they would, with their SNIPE hac fits they have decent buffer and can burn out of range rather quickly. Rather than 13 deaths 0 kills it would be a bit more even.

I was pretty emo at this point. I had burned 20jumps to take fleet, and was kicked out by somebody I'de never heard of. He basically told me to screw off on channel commander and it just wasn't smart.


Fleet hit Serp Prime and started hitting station. I finally got in after the DOOM gang, and provided a warp out (I was asked to).

Then I was asked to provide warp ins... I told him to make up his mind. I was in a probing Rapier, so I got a couple warp ins on the hostile gang, but as I have explained time and time again...

a warp in on a snipe hac gang is good for 10 seconds, tops.

A Goonswarm fleet joined the fight, putting nails into the coffin of our fleet. We managed to pop lots of tackle on the DOOM gang, but the Goons had that covered when they arrived. I later asked where Goons came from and why there were no reports until they were on top of us... never did figure that out.

After HEAVY losses... I "suggested" over cc that we gtfo. "I agree" was the response. Well gee whiz, thats a first.

I also suggested that we fleet warp to gate, as spies were an assurity on comms. The FC had been fleet warping all day, I figured it would be a shoe in. I personally disagree with fleet warps... for scouts in fleet (dual boxing) it can screw you. But in this case it worked, and was late getting to the gate.

We made it to J-R jumpbridge with only a few slow people getting caught. Vince's Broadsword died on the jump bridge POS.

All in all, a pretty one sided fight. IT kb doesn't really show it, as Blast losses were excessively high. I always right realistically on this blog, whether its good or bad. In this case, it was bad. At least long range BC would have had a chance to make a few kills... but short range with mixed other crap.... I mean I saw a damn Domi (he warped to me at 0 like a noob) and sure enough, it was blue. Unbelievable.

Alliance considers me a "loose cannon" of sorts. I don't hesitate to speak my mind (which gets me into trouble) and I think psychologically. This is against the mentality of many of the old guard, who find change a very hard thing. Perhaps I could be more tactful when being confronted in FC channels... but it often feels like a caste system... USTZ and -MVN- (-MVN- not being an old BOB corp) means we start with a handicap in many scenarios. Given our top tier performance (especially relative to other corp's current performance) it seems a bit odd. -MVN- in the past 6 months has become a pretty mean pvp machine. Given, we still have an indy wing... but with excessive deadweight kicked and performance evaluations ongoing... yeah.

So being challenged on every call I make, from people who aren't in fleet over even on comms.. frustrating. We recently promoted Hom3 to co-director of PVP, due to his cap fleet experience and his soothing relationship with alliance. Hopefully that will help. :)

That is all.

A Weekend of Fun

Logged on way late after staying up till DT with Dezzy and Sabre6 on Sunday night. Day off from work meant homework + EVE.

First ran some logistics. Brought some ships down to Delve to sell :)
We will be bringing general membership down later this month (possibly). I need all of you to become pro in the area and be able to lead gangs when they do.

WI was hot in 0-N, with supers and other ships. Never did figure out what was going on. We scouted L-T gate, found it was clear and gtfo'd. Headed towards P-2. Camped in B-9 (next door to P-2), killed some random ships (Taranis, shuttles, etc).

A neut gang (with blue elements funny enough) was reported in F-N (thanks Null for being pro eyes). We had 2x Falcon at this point, so even with our small numbers I felt good. Arazu jumped into us, I was the only non cloaky ship (Vaga). I started locking... he locked back and aggressed. I was pointed... but not scrammed! Kiting him at 20 I rained down hellfire while Falcon decloaked for jams and Arazu kept him pointed. Sabre and I dropped him dead while his gang started jumping in. I burned off while Zealot and Phantasm jumped in. It was at this point we figured out half their gang was blue. Had I known earlier I would have dropped the Zealot ASAP (while he would have been jammed) and then killed the Phantasm. But... better safe than sorry and we watched them for a minute before deciding to engage. Unfortunately, they had all reapproached and were humping the gate, and they jumped out.

A red gang of random NC composition came into local shortly after and trolled local for 20 minutes before shooting our bubbles and leaving. With about 20 ships, from Brutix to Drake to Dominix and everything inbetween (with one scimi) I decided to just let them chestbeat. To honestly believe we would engage with 4 recons and a Vaga is funny.

We moved back to L-T and encountered another hostile gang who smacked us in local for not fighting. These guys had about 35-40. TEST alliance is worse than Goons. Goons have original material and make me laugh in local. Test just ctrl-c and ctrl-vs random gibberish. Like Goons in potty training.

They jumped into X-7, and a Sabre I had been watching on the 0-N gate was still sitting there. I had eyes next door in O-N and it was visibly clear.


I warped down from my 400 off spot of the 0-N gate and hit MWD/approach. I had gang landing around me, with PG's triple web "Cloaky Loki". Bumped the shit out of the Sabre, who was either afk set on approach or just not smart. He allowed himself to be bumped 20km off gate and then webbed and scrammed. Sabre = tin can and he popped. Anticipating a bump in local as his buddies would come save him... nothing. We looted and off to low sec we went. Apparently that gang actually did start chasing us, but they were just a little late.
We then made a low sec run up to Nonni.
We caught a Drake in Aunenen. He jumped into us from the high sec island system and just died. Didn't even try to reapproach. TEST wins again...

We rolled back towards null sec, me scouting when Hom3 reported an Onyx on the out gate jumping with him. He tried to tackle on other side and missed. I was one ahead, so I reapproached gate. I had no MWD (low sec Drake) so I was pretty slow and he jumped in while I was 10km off... so I was nervous. He held session timer, however, and Titus jumped in in a Cynabal which sealed the deal.

Finally he broke cloak and yup, he reapproached. I held the rest of gang on the other side. 1st mistake... he was opposite me on the gate so far as spawning distance goes. Had he A. Burned off or B. Just warped, he would have had a chance to live (especially if he warped to station).

Yet, he jumped back through and bam, tackled by our Onyx. I had gang hold fire as he reapproached. This allowed whole gang except Onyx to jump in with him. This time we got a small bump and heavy fire on him... but he made it back, albeit with almost no shield.

Time to think...

Our Onyx was by itself. Bad guy was holding cloak. Do I keep gang this side or jump them in...?

Based on his previous actions I chose to keep gang on this side, crossed my fingers. Sure enough, he broke cloak and didn't burn away.

Instead he aggressed!

Jumped whole gang in, he wasn't even reapproaching. He died.

That was his 3rd mistake. Had he burned off gate, he may have escaped our Onyx. Not an assured thing, but a good chance thing.
Instead he died.

We moved back to null sec halfway there the server crashed. We were pretty pissed, as no one was safe and we had no warning.

Sure enough, server comes back up. EC- is dead, Torrinos is dead. Decide to camp Torrinos Ec- gate. Had a Myrmidon jump in, but no webs available and he made it back to gate. Caught a hauler hauling a crap ton of T1 Loot... and then made it to safe spots in time for the early down time.

CCP fail for making us lose valuable hunting time.

That is all.